I wanted to give some love for the "Warhammer Quest" port for iOS devices!
The port is based on the short-lived but well-loved "Warhammer Quest" board game, which is, in turn, basically the 2nd edition of the "HeroQuest" board game but set in the Warhammer Fantasy world and using dungeon tiles rather than a static board.
If you are a fan of the above board game, you'll like this port. The mechanics are largely faithful to the original, so it's unsurprising that this iteration is a turn-based, top-down view CRPG. This set up works really well for iOS, with the computer dutifully crunching numbers whilst you get to focus on tactics, movements, etc.
If you are a fan of dungeon crawls, you'll also like this port. The dungeon tiles are beautifully rendered, with lots of interesting details:
The blood and gore effects are also effective, especially since they don't cross the line into cartoonish.
Gathering of loot and gear is also quite addictive and, as a nice touch, your characters' avatars update as you change their kit (e.g., if you switch to a different type of shield, the avatar's shield changes accordingly).
The dungeons do, however, become samey after a while, which is unsurprisingly since they recycle the dungeon tiles and the text blocks! This is less of an issue for the iOS port, since you'll likely be playing in 15-20 minute increments, but is more of an issue for long plays.
There isn't a true instruction manual, just a journal that explains certain things as you go along, so this game involves a bit of trial-and-error, especially if you aren't familiar with the source material. However, it is fun to figure out that, for example, wizards can be a pretty decent combatant since, in Warhammer, they, unlike in D&D, can use swords!
Your options are a bit limited with the base package for the iOS port: you get four characters (Marauder, Dwarf Ironbreaker, Wood Elf Waywatcher and Grey Wizard) and can adventure in one province (Stirland). You can add more characters, provinces, special items, monsters, etc. but the price adds up quickly!
With the in-app purchases and the relative dearth of in-game treasure, it's easy to feel nickeled and dimed. However, there is plenty of gameplay with the base package for the iOS price (I paid $2.99), though I hear that the return on investment isn't as good with the PC port because of how that port is bundled.
Like the source material, this "Warhammer Quest" CRPG is pretty much all about dungeon crawling, aside from some short trips into towns or the simplistic overland travel. If you're looking to be fed an immersive storyline, you'll be disappointed but this type of organic, emergent storytelling that you create for yourself about your characters' adventures is, in fact, quite Old School.
In addition, it is possible to get a string of bad dice rolls that quickly cumulates in a TPK, but frankly, that's quite Old School, too!
So, if you are looking for a casual, Old School dungeon crawler that's easy and fun to play, you could do a lot worse than "Warhammer Quest".
If you are a fan of the above board game, you'll like this port. The mechanics are largely faithful to the original, so it's unsurprising that this iteration is a turn-based, top-down view CRPG. This set up works really well for iOS, with the computer dutifully crunching numbers whilst you get to focus on tactics, movements, etc.
If you are a fan of dungeon crawls, you'll also like this port. The dungeon tiles are beautifully rendered, with lots of interesting details:
The blood and gore effects are also effective, especially since they don't cross the line into cartoonish.
Gathering of loot and gear is also quite addictive and, as a nice touch, your characters' avatars update as you change their kit (e.g., if you switch to a different type of shield, the avatar's shield changes accordingly).
The dungeons do, however, become samey after a while, which is unsurprisingly since they recycle the dungeon tiles and the text blocks! This is less of an issue for the iOS port, since you'll likely be playing in 15-20 minute increments, but is more of an issue for long plays.
There isn't a true instruction manual, just a journal that explains certain things as you go along, so this game involves a bit of trial-and-error, especially if you aren't familiar with the source material. However, it is fun to figure out that, for example, wizards can be a pretty decent combatant since, in Warhammer, they, unlike in D&D, can use swords!
Your options are a bit limited with the base package for the iOS port: you get four characters (Marauder, Dwarf Ironbreaker, Wood Elf Waywatcher and Grey Wizard) and can adventure in one province (Stirland). You can add more characters, provinces, special items, monsters, etc. but the price adds up quickly!
With the in-app purchases and the relative dearth of in-game treasure, it's easy to feel nickeled and dimed. However, there is plenty of gameplay with the base package for the iOS price (I paid $2.99), though I hear that the return on investment isn't as good with the PC port because of how that port is bundled.
Like the source material, this "Warhammer Quest" CRPG is pretty much all about dungeon crawling, aside from some short trips into towns or the simplistic overland travel. If you're looking to be fed an immersive storyline, you'll be disappointed but this type of organic, emergent storytelling that you create for yourself about your characters' adventures is, in fact, quite Old School.
In addition, it is possible to get a string of bad dice rolls that quickly cumulates in a TPK, but frankly, that's quite Old School, too!
So, if you are looking for a casual, Old School dungeon crawler that's easy and fun to play, you could do a lot worse than "Warhammer Quest".