Showing posts with label Low Fantasy. Show all posts
Showing posts with label Low Fantasy. Show all posts

Monday, March 5, 2018

Video Game Review: "Darkest Dungeon" (2016)

I wanted to give a shout out to arguably the best recent CRPG, "Darkest Dungeon"!



Developed by Red Hook Studios (the moniker being a sign of their Lovecraft fandom!), Darkest Dungeon is a low fantasy dungeon crawling and team management CRPG.  In terms of background, in the finest Lovecraftian tradition, The Ancestor of the player spent too much time delving into Things Man Was Not Meant To Know, hordes of monstrosities were subsequently unleashed and now it's up to the player to set things right.

Dungeon by brutal dungeon, you direct a legion of adventurers to clear your blighted estate, often at the cost of the latters' lives and/or sanity, until you face the eponymous Darkest Dungeon.

Like the grim and gritty setting, this is a grueling and challenging game, in large part because, in the best Old School tradition, Random Number Generation (RNG) has a huge impact on gameplay!  More than once, a string of bad die rolls will turn the situation upside down and you'll be screaming  in frustration at the screen.




In a big departure from the majority of dungeon crawlers, in this game, much like a soccer manager, you are more focused on developing an entire roster of adventurers to meet various goals and challenges, as opposed to leveling up a specific party.  If you miss the forest for the trees, it's easy to get too invested in a particular  adventurer or group of adventurers, spending way too much resources on them.

Mixing side scrolling movement (a la Castlevania (1986), Old School!) and turn-based combat, tension mounts palpably as you explore various procedurally generated dungeons and the hordes of opponents whittle away at the party's health and sanity, not unlike Call of Cthulhu!




There's little hand holding in this game, and one poor decision can cost you, so you need to constantly pay attention (who's attacked so far this round?) or the situation can quickly devolve into a TPK!  Moreover, this is another way that the game punishes you if you get too invested- if a dungeon delve is going poorly, sometimes it's better to cut bait and run than risk ruining or losing one or more characters to death or insanity.

In addition, between the classes, their skills and camping skills, quirks, dungeons, monsters, curios, etc., there's a *HUGE* amount of crunch to absorb, so don't feel like looking things up in the wiki is cheating!  In addition, FilthyRobot has put together an excellent and informative series of class guides, beginning with the Abomination:




Overall, Darkest Dungeon is an amazing Old School game!  It rewards planning, preparations and smart play, but sometimes stuff happens and you just have to bounce back.  The art style is apt and the artwork is moody and evocative, as is the voice acting, and the attention to detail is superb.

So, if you are looking for an intense, Old School dungeon crawler that demands your best and keeps you on your toes, you'll love (and, at times, love to hate) "Darkest Dungeon".

Monday, October 30, 2017

Movie Review: Aragami (荒神) (2003)

With All Hallows' Eve soon upon us, this week, I wanted to give a shout out to a rare gem, a spooky samurai film, Aragami:



Directed by Kitamura Ryuhei, "Aragami" is a low fantasy, horror action film featuring badass samurai and philosophical musings.  The movie begins with a pair of seriously wounded samurai who seek shelter from a storm and their enemies in a remote and forbidding temple in the mountains.

Next, one of the previously wounded samurai wakes up to find himself mysteriously healed and that his friend is suspiciously missing.  He then finds that the sole inhabitants of the temple are a sinister warrior and a strangely silent woman.

"Aragami" is not a conventional horror film (there are no jump scares), but it does brilliantly succeed in being mysterious and creepy.  From the beginning, there's a growing unease as it becomes increasingly clear that something is not right about this lonely temple.

As events unfold and the truth is revealed, things are not what they seem, as the samurai is in for a really bad night.



This movie is part of the Duel Project, a challenge issued by producer Shinya Kawai to Kitamura and fellow director Yukihiko Tsutsumi.  The goal was to film a feature-length movie with only two actors, battling in one setting, and to be completed in only one week.

However, despite (or perhaps because of) these limitations, Kitamura manages to put together a film that is both slick and stylish, as well as clever and thoughtful. There's a close feeling, sometimes  intimate, sometimes claustrophobic, sometimes terrifying.

Unsurprisingly, "Aragami" seems a lot like a play, having only a single location and only a handful of characters.  It's quite atmospheric, with thoughtful ruminations on the nature of war and conflict and the boredom of immortality.

There are also lots of nice touches, such as the weird purple glow in the background for most of the movie and the subtle black humor.

The acting and score are excellent.  The fight choreography is also good, if fantastical.





So, if you are a fan of low fantasy, samurai films and/or interesting and clever stories, you owe it to yourself to watch this film!  However, don't just take my word for it.  Here's a link to the film from the director himself!




Monday, September 11, 2017

RPG Focus: REIGN (2007)

Previously, I have focused on 1st Edition Advanced Dungeons & Dragons and on 6th Edition Call of Cthulhu, two old favorites that have been highly influential upon my own developing rules set, Sorcery & Steel.  This week, I want to take a look at another game that has taught me many lessons in RPG Design, REIGN:



Right off the bat, I'm going to say that I love REIGN to bits.  That might seem a bit odd since REIGN  utilizes a number of New School ideas and mechanics.  However, I am not against New School games that are designed well and I played in a REIGN campaign for a couple of years, followed by GMing my own REIGN campaign for a couple more years.

REIGN is a low-powered fantasy game powered by the One Roll Engine (ORE), a count success dice pool system, with applicable stat and skill determining the size of the PC's dice pool.  This is not anything revolutionary.

However, what sets the One Roll Engine apart is that, rather than looking for a fixed target number, "successes" are based upon matching sets of dice.  As a result, as the name suggests, you can determine success, speed and degree of success all in one roll.  Furthermore, the same system can be used for static, dynamic and opposed rolls.  ORE does have a learning curve but, overall, this makes the game run very quickly and smoothly.

Another thing that I really like about ORE is the stripped down skill list that still covers 95+% of what PCs might encounter during an adventure (i.e., skills are broadly applicable).




There are lots of other things that a would-be RPG designer can study in this game as well, including using a strong authorial voice throughout the work, effective flavor text, really well-balanced mechanics and character advancement, an interesting and effective approach to Linear Fighters, Quadratic Wizards, etc.  One really does get a lot for their dinero!

So, if you are a fan of RPG Design or simply want to check out a neat rules sets, you can do a lot worse than REIGN!

Monday, July 10, 2017

Movie Review: "Princess Mononoke (もののけ姫)" (1997)

This week, I wanted to give a shout out to a masterwork from Miyazaki Hayao (宮崎 駿), the greatest animated film director of all time, the amazing Princess Mononoke:




One of the most popular animated films in its native Japan, "Princess Mononoke" is an epic low fantasy jidaigeki (period drama) set in the Muromachi period.  Developed from Miyazaki's idea from the 1970s of a girl living in the woods with a monster, this film follows Ashitaka, the last Emishi prince, who slays a demon in order to protect his people but ends up cursed as a result.  The curse gives Ashitaka supernatural powers, but will spread through his body and eventually kill him.

Now, Ashitaka must voyage far to the west to discover where the demon came from and to face his destiny.  The young wanderer finds a land filled with chaos and becomes embroiled in a sinister and deadly conflict between gods, monsters, men and the Emperor.  With all sides out for blood, the prince must somehow "see with eyes unclouded by hate."




One of the greatest and most famous animated films of all time, "Princess Mononoke" was a huge critical and commercial success (briefly the highest-grossing film of all time in Japan, until overtaken by "Titanic") and greatly expanded the profile of Studio Ghibli in the West.  In addition to the gorgeously animated and eye popping visuals (approximately 144,000 cels were used in the film, of which Messr Miyazaki redrew parts of an estimated 80,000 cels!), "Princess Mononoke" stands out because of its imaginative, intricate and complex story.  Whilst the main plot covers the struggle between the protectors of an ancient forest and the humans who consume its resources, there are multiple factions with their own agendas.

However, what makes the film's story really stand out is that the story is not a simplistic tale of good and evil but contains many shades of grey as each faction fights for control of the future.  For example, Lady Eboshi, the presumptive villain of the piece, has liberated and given a new life to dozens of prostitutes and lepers.  Moreover, she genuinely cares about her people and wants the forest's resources to secure their wellbeing.

Many other characters are well realized and three dimensional too, even relatively minor ones.  This gives the places in the film a more grounded and lived in feeling.




Yet another thing that makes "Princess Mononoke" special is that, in an era where computer-generated imagery (CGI) is becoming dominant in animation, this film is a throwback to Old school Japanese style anime that is mostly traditional hand drawn animation.  Messr Miyazaki insisted that CGI be limited to 10% of the film.  Moreover, the computer animated parts are designed to blend in and support the traditional animation, and are mainly used to give the film a more live action feel, using images consisting of a mixture of CGI and traditional drawing.

Friends urged Messr Miyazaki to make "Princess Mononoke" before his health prevented him from making an action film and boy did the master deliver!  From the brisk opening scene through multiple battles and the thrilling climax, the action is crisp, clever and superbly choreographed.  And, more often than not, fights end in unexpected ways.




So, if you are a fan of Old School Japanese animation, low fantasy, Japanese history and/or interesting and outstanding stories, you owe it to yourself to watch the master at the top of his game in this film!

Monday, March 6, 2017

Movie Review: Ninja Scroll (1993)



[NB- this post is a slightly revised version of one that I published earlier]

This week, I wanted to give a shout out to I wanted to give a shout out to my favorite animated film of all time, Ninja Scroll:



Better known in its native Japan as "獣兵衛忍風帖," Ninja Scroll is a stunning accomplishment.  Visually breathtaking, with a dark, twisted mystery and a tough-as-nails protagonist that would make Raymond Chandler proud and filled with explosive action, rich details, a wry sense of humor and interesting characters, this is a great story.  Full stop.

The plot follows wandering adventurer Kimagabei Jubei (牙神 獣兵衛), as he inadvertently becomes embroiled in a plot by an old enemy that will determine the fate of Japan.  Ninja Scroll has ninjas, samurai, super spies, demons, dark sorcery, and even pirates (sort of).  The only thing it doesn't have is a scroll.



As far as I can tell, that's the ONLY problem with Ninja Scroll.  Blending fiction and historical fact, the film is set in a well realized Fantasy Japan that's logical and internally consistent.  This logical bent extends to the superb character design, where the characters' skills and abilities make internal sense, are consistent, and sometimes take the story in unexpected directions.  Furthermore, the characters' flaws and foibles make them three-dimensional and relatable and also take the story in unexpected directions as well.

Writer/Director Kawajiri Yoshiaki's (川尻 善昭) attention to detail is outstanding and pays off in really inventive ways, such as the wire connected to Jubei's sword.  Also, the various plots within plots would make Frank Herbert proud.

Even if characters and the story were dumb (which, thankfully, is not the case), the fight scenes themselves are worth the price of admission.  As Jubei and his unexpected companions, Kagero and Dakuan, battle the Eight Devils of Kimon (鬼門八人衆), combat features gory splatterfests, chess-like strategy, clever misdirection and just about everything in between.  Jubei may be  a master swordsman and ninja, but the Devils of Kimon have him clearly outgunned and our reluctant hero only manages to triumph through various combinations of trickery, teamwork and luck.  Fight choreography is uniformly excellent.

As fair warning, Ninja Scroll does feature more than a little graphic sexual content, but such is part of the story and never simply for the cheesecake factor.  Personally, I think it adds to the sense of this bold, no-holds barred style of storytelling.



I've loved this movie to bits ever since it was released on VHS.  And the quality of the art and the story is such that it still holds up well after more than two decades.  Truly a masterwork!